			    TRAVELLER Digest 457

Topics covered in this issue include:

  1) Re: Error in RSB by merrick@Rt66.com (Merrick Burkhardt)
  2) Traveller - Imperium and 5FW by aswfh@orion.alaska.edu (William F. Hostman)
  3) Missouri site question by Douglas Berry <dberry@mailhost.hooked.net>
  4) Error in RSB (Not!) by Wes Payne <n9548326@honeydew.cc.wwu.edu>
  5) TNE is NOT "Dark Traveller" by 34zbtxq@cmuvm.csv.cmich.edu (Susan M. Shock)
  6) Re: Interview/Interrogation by Rob_Prior@nynet.nybe.north-york.on.ca (Rob Prior)
  7) RICE Paper:  Emerald/Jewell by Michael Bailey <pd82495@wapol.gov.au>
  8) 200 ton TL-14 Yacht ('Arafura') by Michael Bailey <pd82495@wapol.gov.au>
  9) Request for Tender by Michael Bailey <pd82495@wapol.gov.au>

----------------------------------------------------------------------

Date: Fri, 20 Oct 1995 11:23:41 -0600 (MDT)
From: merrick@Rt66.com (Merrick Burkhardt)
To: traveller@MPGN.COM
Subject: Re: Error in RSB
Message-ID: <9510201723.AA28856@Rt66.com>

 
> On page 92, in the damage listing of the TL16 Darrian Patrol Cruiser, is
> the following (quite erroneous) listing:
> 
>         EMMR-(7h)
> 
> which means that the ElectroMagnetic Masing Radiators take 7 minor hits.
> According to FF&S, p15, it's 1 minor hit per 5 tons, to a maximum of 4
> tons, or 1 major per 100 tons. Anything in excess of 20 tons takes 1 major
> hit.
> 
> I guess somebody fell asleep at GDW... or they really don't play by even
> their own rules. B-O


Sorry, but you're wrong on this one.  The processor takes 1 hit per 5
tonnes, the radiators take 1 minor hit per MW, ignore fractions, and can
have more than 4 minor hits (presumably because they're spread out on
the surface).

-Merrick

------------------------------

Date: Fri, 20 Oct 1995 11:56:15 -0800
From: aswfh@orion.alaska.edu (William F. Hostman)
To: traveller@MPGN.COM
Subject: Traveller - Imperium and 5FW
Message-ID: <v01530500acadac9b71b1@[137.229.100.54]>

Attn: eackerma@VT.EDU
Here are blurbs on all the Traveller Boardgames I know of that predate TNE:

I haven't played 5fw, but have read it. I wish I had a copy. It's supposed
to be pretty good, and it looked playable.

Imperium is excellent, but is distinctly pre-classic in setting... exact
details escape me, and I don't wan't to dig it out. It is very fun, and
plays quickly (1 war in aboput 2-4 hours, campaigns can take up to  20
wars!

Invasion Earth is the final battle of Earth during the Solomani Rim War
(imp 1002 or so). I have played it, with a friend, and then went out and
got a copy. the regiment-brigade level operations are great, and it
included rules for integrating with traveller --- and the old MT Rebellion
sourcebook gives troop strengths that can be used in it!.

Mayday was the Classic Traveller Space Combat system done with counters on
a hex grid. Excellent, quick and dirty.

Snapshot was the boardgame adaptation of CT's personal combat system;
better laid out, now usefull only for the maps.

Azhanti High Lightning and Striker were the same system; AHL was using a
grid map and counters aboard ships, and striker was minis. AHL is well
worth buying for the complete deckplans of the AHL class ships (400000ton
FI-14).

Hope this is interesting


-Wil

William F. Hostman

EMail:          ASWFH@Orion.Alaska.EDU
HomePage:      down due to access problems.

"History is the story of the life of societies; geography is the study of
what they evolved in."



------------------------------

Date: Fri, 20 Oct 1995 13:41:01 -0700
From: Douglas Berry <dberry@mailhost.hooked.net>
To: traveller@MPGN.COM
Subject: Missouri site question
Message-ID: <199510202041.NAA01266@worm.hooked.net>

Now that I've figured out my Web browser, I've been having a lot of fun out
at the Traveller web page, but I have a question.  Is it possible to
download the ENTIRE (230k) library data in one block?  It seems that right
now, you have to pull it out article by article, or am I missing something?
 I've been playing Traveller for nearly 20 years, but this cool, late-Tech
8 computer stuff is new to me. 
 
-- 
Douglas E. Berry - dberry@hooked.net 
Planets created while you wait 
The Dream is, and must remain, alive.... 

------------------------------

Date: Fri, 20 Oct 1995 14:38:59 -0700 (PDT)
From: Wes Payne <n9548326@honeydew.cc.wwu.edu>
To: traveller@MPGN.COM
Subject: Error in RSB (Not!)
Message-ID: <Pine.ULT.3.91.951020143325.5624A-100000@honeydew.cc.wwu.edu>


Thus spake William F. Hostman (aswfh@orion.alaska.edu):

>On page 92, in the damage listing of the TL16 Darrian Patrol Cruiser, is
>the following (quite erroneous) listing:

>        EMMR-(7h)

>which means that the ElectroMagnetic Masing Radiators take 7 minor hits.
>According to FF&S, p15, it's 1 minor hit per 5 tons, to a maximum of 4
>tons, or 1 major per 100 tons. Anything in excess of 20 tons takes 1 major
>hit.

>I guess somebody fell asleep at GDW... or they really don't play by even
>their own rules. B-O

Well, if you'd read the technical supplement to Brilliant Lances, or even 
FF&S, you'd know that EMM is an exception to that rule.  This was 
probably done to reflect the dispersed nature of the EMM radiator system.

----------------------------------------------------------------------
Wes Payne, known to you as:  n9548326@cc.wwu.edu
Western Washington University -- Bellingham, WA -- The Great Northwet!  
"What is FUN?  Why is it usually colored BRIGHT PINK, and where does
 it go when JESSE HELMS comes around?" 
----------------------------------------------------------------------

------------------------------

Date: Fri, 20 Oct 1995 17:56:36 -0400
From: 34zbtxq@cmuvm.csv.cmich.edu (Susan M. Shock)
To: Traveller@MPGN.COM
Subject: TNE is NOT "Dark Traveller"
Message-ID: <199510202156.RAA16742@Mithril.MPGN.COM>

  I'm having a hard time understanding where people are getting this idea that
Traveller: The New Era is so dark! It reminds me a lot more of classic Sf such
as Asimov's Foundation trilogy. In the TNE universe, the darkness is
LIFTING. Man is going back to the stars. People are crawling out from the
rubble and reestablishing interstellar civilization again. Yes, there are
problems, but that's called ADVENTURE OPPURTUNITIES! I too have played every
version of Traveller since the little black books, and I personally think
that the Traveller Universe is the most interesting now that it's ever been.
My players certainly think so! Facing the unknown and conquering it is much
more interesting than smuggling or fighting the Nth Vargr Corsair this week.
 Don't get me wrong; I enjoy and appreciate Traveller's unique history and
rich background. I just think TNE is about HOPE, not despair.
  "Dark" games, such as Vampire, Werewolf etc. and pretty much all Cyberpunk
games, are set in worlds where this is no hope; this is what makes them so dark.
I simply do not see this in TNE.
   It is not my intent to slam anyone; I just would like to know why so many
people think TNE is so "dark".        


------------------------------

Date: 20 Oct 1995 23:26:56 GMT
From: Rob_Prior@nynet.nybe.north-york.on.ca (Rob Prior)
To: traveller@MPGN.COM
Subject: Re: Interview/Interrogation
Message-ID: <2761940957.79353670@nynet.nybe.north-york.on.ca>

I've always seen Interview as a way of extracting information from a
cooperative, or at least uncompelled, subject; Interrogation as a way of
questioning a subject who has no choice in the matter.  A small distinction,
but one that could be important.  

------------------------------

Date: Sat, 21 Oct 1995 09:17:09 -1600
From: Michael Bailey <pd82495@wapol.gov.au>
To: traveller@MPGN.COM
Subject: RICE Paper:  Emerald/Jewell
Message-ID: <9510210115.AA25460@phq1002.wapol.gov.au>

Finally, I've taken the time to finish Emerald.  As usual, this is a first
draft.  Any corrections / suggestions are appreciated.

Mick Bailey (pd82495@wapol.gov.au)


Rice Paper #SM-1006 Emerald/Jewell

Emerald (Jewell:  Spinward Marches/1006)
B766555-B S Ag Ni       534 RE M1 V
G = 1.27, Day = 32:09:08.32, Year = 56d 01:26:45.67
Atmo = 0.65, No weather control
Temp = +21.4 (6/lat +18 to -42) (season +9.0 to -15.0, 40 deg lat)
Daily temp range +9.6 to -48.0
Native life present     
Agricultural, Ores, Crystals, Agroproducts, Metals, Durables, Artforms
Conservative/Indifferent, Competetive/Neutral, Discordant/Aloof
Legal: 5-61536  Tech:  BA-BABBA-BBBB-BB-D

Emerald is one of five worlds of the Jewell Cluster, straddling the
Regency/Zhodani border in the Jewell Sector.  Fortified for centuries
against the threat of Zhodani invasion, the system is still the site of
considerable military activity, despite improvements in relations with the
Consulate.  Emerald is also an important link between the Regency advance
naval base at Quar (Chronor:  Spinward Marches/0807) and naval forces
operating in the Jewell and Regina subsectors.

Emerald was settled in 308, by the followers of disgraced Sylean nobleman
Aklas Ecannis. Ecannis, the Duke of Ecan (2316/Core), was executed for
cowardice in 306, following the Battle of Concorde during the Aslan Border
Wars.  Stripped of title and privelige, Ecannis' family was permitted to
emigrate to the Spinward Marches.  By calling in old favours, the newly
widowed Eritrea Ecannis was able to secure a charter to settle Jewell.
About two hundred family and retainers arrived in late 308, and founded the
first settlement at Eritrea.

Although self-sufficient, the colony grew only slowly.  Periodically,
labourers and craftsmen would be recruited from Jewell and Regina, but
settlement remained largely confined to the area around Eritrea.  Although a
part of the Imperium, Emerald remained unrepresented to the imperial court
(by decree in 306, no member of the Ecannis family was permitted to hold
title).  As the imperial presence in the area grew, Emerald began exporting
agricultural products to the rapidly growing Jewell (already emerging as a
major industrial world).

Nonetheless, contact with offworlder remained confined to the small 'E'
class starport at Masand Caldera, and Emerald remained isolationist.  The
Ecannis family allowed no further settlement, and restricted offworlders to
the starport compound.  This self-imposed isolation was to be stretched to
breaking point as tensions between the Imperium and the Zhodani Consulate
rose, and ultimately shattered by the outbreak of the First Frontier War.

>From 510 onwards, Imperial Navy fleet elements deployed to the Emerald
system from the naval base on Jewell for maneuvers.  The Navy established a
small service facility in the outer system, although craft did occasionally
land on the mainworld. In 540, Grand Admiral Severin Gouden appointed a
legate to the small settlement, mainly to co-ordinate the requisition of
foodstuffs, and keep an eye on the politically suspect natives (as early as
460, Imperial Naval Intelligence suspected Zhodani sympathies in the Ecannis
family).  Emerald's starport was also upgraded to 'D' class, over the
protests of the planet's rulers.

With the Zhodani invasion of Imperial space in 591, martial law was declared
on Emerald. Members of the Ecannis family thought to be 'unreliable' were
interred on Jewell as Imperial forces were pushed back from their original
defensive positions.  The Zhodani attacke and captured Jewell in 592, and
were to remain in possession of the world almost until the war's end.
During the Zhodani occupation, the world was used as a prison camp for
partisans captured on Jewell, and the world was forced to endure the
presence of large numbers of Zhodani ground troops.

Following Admiral Plankwell's recapture of Jewell in 603, Zhodani forces
evacuated Emerald and fled into Consulate space.  Imperial troops liberated
the world shortly afterwards, but a large garrison was kept in place beyond
the war's end.  In 606, the Ecannis family was allowed to return to Emerald.
Limitations on offworlder-native contact remained, but were increasingly
hard to enforce.  This was illustrated by the decision of the Ecannis heir,
Sar Valain Ecannis to apply for the Imperial Naval Academy in 608.  His
decision outraged his relatives, but they were powerless to stop him after
he received the somewhat unexpected support of the Imperial legate.  

Sar Valain went on to distinguish himself in the Second Frontier War, and as
a squadron commander for Admiral (later Empress) Arbellatra Akhalikoi during
the later stages of the Civil War.  Sar Valain returned to Emerald in 626,
as the new Imperial legate, and was instrumental in persuading the Ecannis
family to restrict the most stringent of their isolationist practises.  On
becoming head of the Ecannis family in 630, Empress Arbellatra rescinded the
decrees against the Ecannis family issued by Empress Porphyria in 306, and
Sar Valain was named Baron Emerald.  The office of Imperial legate to
Emerald was dissolved.

Sar Valain's descendants concentrated on developing Emerald's export
economy.  Large tracts of land were cultivated, using increasingly
sophisticated agrotechnology.  By 900, Emerald was supplying large amounts
of grain to Jewell, despite it's small population. The starport facilities
were progressively upgraded to their current capabilities as the Imperial
(and later Regency) Navy increased it's presence in the system.  This
pattern has been uninterrupted since, despite occupation by the Zhodani in
the Third and Fifth Frontier Wars.

Emerald's highly automated agricultural industry faced upheaval when the
first reports of Virus filtered into the Regency.  The enforced switch from
autonomous to supervised robotics was expensive and damaging to the world's
economy - damage which is still felt by many on Emerald.  Production is once
again approaching pre-1130 levels, but further progress is hampered by an
acute labour shortage on this isolationist world.  Plans to allow controlled
immigration of workers from Jewell are currently the subject of fierce
debate on Emerald.
  
The Ecannis family still rules on Emerald, as the Five Families.  Each of
the Five Families is responsible for an area of activity on Emerald, and is
largely independent of both the other four families and the ruling Head.
The current Five Families are:  Ecannis-Astrakhanna (starport facilities,
energy production), Ecannis-Shtabul (food production and export), Ilike
(mineral production and export), Farsi-Ecannis (construction and
infrastructure) and Ecannis-Valain (communications, information and
administration).  Smaller branches of the Ecannis family control other
activities, normally under the guidance and direction of one of the Five.
Baron Emerald (also known as the Head) comes from the Ecannis-Valain branch,
succession is passed through the male line.

Below the level of the ruling families, rank and position is largely based
on merit.  Particularly powerful, skilled or successful individuals are
often rewarded with marriage or adoption into a Family, giving them
effectively 'noble' status.  At the bottom of the ladder are the workers,
although given the small population and high technology of the world, even
these are skilled, rather than unskilled workers, and enjoy a good standard
of living.  It is among this class that the labour shortage is most acutely
felt.  The shortage of skilled workers hasplaced severe constraints on the
Families' ability to export food and mineral products, but the inherent
isolationism (which can cross the line into xenophobia) of the world makes
solving this problem difficult.

When entering the system, travellers will normally find themselves exiting
j-space near Phantome (orbit 1, large gas giant).  A beacon at the regular
jump exit point directs incoming ships to the Regency Quarantine Station on
Mitchell, a smallish moon orbiting Phantome.  Standard quarantine
proceedures will be followed (see the Jewell and Ruby papers for further
details) by Regency Quarantine Service staff before the incoming vessel will
be cleared to travel in-system to Emerald.

Approaching the mainworld, it is quickly apparent that Emerald lives up to
it's name.  Much of it's land surface is covered in uncleared vegetation,
and it's generally shallow seas also have a greenish tinge.  Emerald truly
is an inviting world when viewed from orbit - only it's presence near the
Zhodani border prevented further settlement.  Emerald Starport (Masand
Caldara) is a small 'B' class facility closely tied to the Scout base.  It's
small repair facility is not normally available for public use, although
emergency repairs are possible.  Refined fuel is available at the public
facility, but is expensive (Cr 6,500/ton) as are berthing fees (Cr 200/day).

The starport lies some 50 km southeast of Eritrea, the oldest and largest
town with a population of about 14,000.  Travel by air/raft takes about 15
minutes, or about 30 minutes in extreme weather conditions.  There is a road
link to the starport, but it's use is mainly confined to freight haulage.
As the passenger approaches Eritrea, he/she will notice the walled compounds
just outside the town's edge.  These are private estates belonging to the
Families and their servants, and are off-limits to visitors without an
invitation.  The larger Families maintain a number of compounds, near to
their major concerns.

The commonfolk of Emerald are polite, if somewhat reticent.  Contact and
conversation with offworlders is not encouraged among the general
population.  The Ecannis-Valain family maintains a Liason Centre in Eritrea,
where younger members of this family are on hand to inteface between
visitors and the locals.  The Liason Centre can be found in the Carpaty
Plaza, next to the offices of the Jewell Embassy.

Addendum:  348-1201

Visitors to Emerald are advised to exercise caution when travelling outside
of the starport compound.  Certain conservative elements on the planet are
currently actively campaigning against offworld contact, evoking xenophobic
reactions from portions of the population.  Althought Emerald's official
policy is still neutral towards visitors, travellers can expect problems
when dealing with locals, especially those from certain reactionary families
(chiefly Farsi-Ecannis).


System Details:

Orbit           Name            UPP             Remarks

Primary         Lustre          M1 V
0               Emerald         B766555-B       Ag Ni
1               Phantome        Large GG
        1       Ring System     YR00000-0
        2       Ring System     YR00000-0
        6       Mitchell        Y300267-B       Qb
        7       Ruapehu         Y200000-0
        9       Sacrist         Y410000-0
       10       Alcharam        Y732000-0
       25       Dervish         Y510000-0
       40       Minime          YS00000-0
       45       Stoly           YS00000-0
2               Planetoid Belt  Y000000-0
3               Siishisha       Large GG
        2       Ring System     YR00000-0
        5       Khudalin        YS00000-0
       40       Gakhidar        Y100000-0
       55       Khuulamdiir     Y401000-0       Ic
      300       Gamuur          Y320000-0
4               Planetoid Belt  Y000000-0
5               Ashakha         Small GG
        7       Shimgeru        YS00000-0
6               Planetoid Belt  Y000000-0
7               Karaku          Small GG
        1       Ring System     YR00000-0
8.4             Chasseur        Y100000-0
Michael Bailey (pd82495@wapol.gov.au)

"...the scum also rises..."
                          Hunter S. Thompson



------------------------------

Date: Sat, 21 Oct 1995 15:24:45 -1600
From: Michael Bailey <pd82495@wapol.gov.au>
To: traveller@MPGN.COM
Subject: 200 ton TL-14 Yacht ('Arafura')
Message-ID: <9510210723.AA28876@phq1002.wapol.gov.au>

Transstar Model Y37 'Arafura' - TL 14 200 ton Yacht

General Data

Displacement:   200 tons                Hull Armour:    84
Length:         25.5 metres             Volume:         2800 m^3
Price:          MCr 125.208 (indiv.)    Target Size:    Small
                MCr 112.688 (volume)    
Configuration:  Dome/Disc SL            Tech Level:     14
Mass:           1852.681 (loaded)
                1673.301 (empty)

Engineering Data

Power Plant:    490 MW Fusion Power Plant (98 MW/hit), 1 year duration
                3.958 MW excess power
Jump Perf.:     2 (420 m^3 fuel)
G-Rating:       4 (100 MW/G), Contra-grav lifters (20 MW)
G-Turns:        50 (83.6 using jump fuel), 12.5 m^3 fuel each
Maint:          54

Electronics

Computer:       3 x TL-14 Fb Computers (0.5 MW each)
Commo:          1000 AU radio (unlim., 20 MW)
                1000 AU maser (unlim., 0.6 MW)
Avionics:       TL 10+ avionics
Sensors:        Active EMS 120,000 km (4 hexes, 9 MW)
                Passive EMS 150,000 km (5 hexes, 0.15 MW) folding array
ECM/ECCM:       none
Controls:       Bridge with 4 workstations, plus 11 other workstations

Armament

Offensive:      2xTL-14 150 Mj Laser Turret (Loc 10,11:  Arcs all;
                4.2 MW, 1 crew each)
MFDs:           2xTL-14 (5 diff mod,; 8 hexes; 0.07 MW, 1 crew each)

150 Mj Laser Turret     2:1/10-31 4:1/10-31 8:1/10-31 16:1/10-31

Accommodations

Life Support:   Extended (0.56 MW), Grav Compensators (5G, 14 MW)
Crew:           15 (2 x Maneuver, 4 x Engineering, 2 x Electronics,
                2 x Gunnery, 2 x Flight, 1 x Command, 1 x Steward, 1 x Medical)
Crew Accom:     1 x Large Stateroom (0.001 MW), 7 x Small Staterooms (double
                occupancy, 0.0005 MW each)
Passenger Acc.: 5 x Large Staterooms (0.001 MW each)
                Lounge / Social area (168 m^3, 0.003 MW)
Cargo:          48.97 m^3, 1 x Large Cargo Hatch
Small Craft:    Hangar space for 10 tons (minimal)
                1 x Skiff
Air Locks:      1

Notes

Fuel purification machinery (0.25 MW), 12.8 hrs to refine 1063 m^3

The Transstar Model Y37, or 'Arafura' Class Yacht, is in service throughout
the Solomani Confederation and adjacent areas.  Originally commisioned by
the Solomani Confederation as an executive level transport, the design has
also found favour with other local governments and individuals.  The design
has been licensed to a number of smaller manufacturers, who have produced a
number of custom variations on the 'Arafura' design. Of particular note is
the 'Flipper' Class, which has been modified for use by Dolphin crew and
passengers.
Transstar licensed the design to Fremantle Shipyards in 1092, and production
began at Fremantle's yards in the Deneb and Spinward Marches Sectors.
Following the Collapse, Fremantle is now the only builder of this type.
Called locally the 'Pelsaert', the Model Y37 has sold in numbers, albiet
less than the famous 'Lord Baltimore' Class Yacht manufactured by Ling
Standard Products.
Transstar is a wholly-controlled subsidiary of the Solomani Party.
Fremantle Shipyards is a subsidiary of the Fremantle Group.

Damage Tables

Internal

1:      1-8 Elec, 9-20 Qtrs
2-5:    1-15 Qtrs, 16-20 Hold
6-7:    1-17 Qtrs, 18-20 Hold
8-9:    1-20 Hold
10-11:  1-11 LT, 12-20 Hold
12-15:  1-20 Hold
16-19:  1-11 Hold, 12-20 Eng
20:     1-20 Eng

External

1:      1 AEMS ant, 2-5 PEMS ant, 6 maser ant
2-3:    1-11 Radio ant, 12 airlock
19      1 LCH

Systems
MFDx2   (2h)
Hangar  3H
LSR     1H
SSR     (2h)
AG      1H
JD      2H
PP      5H
LS      4H
ELS     2H
MD      1H
CG      1H
FPP     1H
LT      1H
all others (1h)

Michael Bailey (pd82495@wapol.gov.au)

"...the scum also rises..."
                          Hunter S. Thompson



------------------------------

Date: Sat, 21 Oct 1995 15:40:30 -1600
From: Michael Bailey <pd82495@wapol.gov.au>
To: traveller@MPGN.COM
Subject: Request for Tender
Message-ID: <9510210738.AA29018@phq1002.wapol.gov.au>

Send me your ship requests!  If no-one objects, I'll select one request at
random on the last Monday of each month as the subject for next month's RFT.

Michael Bailey (pd82495@wapol.gov.au)

"...the scum also rises..."
                          Hunter S. Thompson



------------------------------

End of TRAVELLER Digest 457
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